Rick's Blog

MOTW-5Jan2015-LuggageConveyor

MOTW-5Jan2015-LuggageConveyor

 

 

The first several Models Of The Week (MOTW) will have an airport support equipment theme; this week's MOTW is a luggage conveyor.

Day 1: Spent the day finding reference photos and dimensions from the internet.

Update Day 2:  Rough modeled supporting assets (wheels, tires, etc.) and the vehicle itself.  I had vague memories of spinning curves to create objects.  That must have been a Maya memory, because Blender will only spin a mesh.

  b2ap3_thumbnail_LuggageConveyorDay1.png

Update Day 3:  Textured and rigged almost the entire vehicle.  Figured out how to use custom properties and driven keys to allow the steering wheel to turn the four wheels.  Had some great learning experiences failing to rig the conveyor.  I found a great Blender Cookie tutorial that walked through rigging pistons with Blender's armatures.  My goal is to use that to right the conveyor, if I can finish in time.

b2ap3_thumbnail_LuggageConveyorDay2.png
Update - Final:  The first MOTW finished on time; one-in-a-row!  There are things I would like to improve, but I learned (or re-learned) some good lessons:
  • Linking to assets (in this case the tires) works well as long as everything is done locally.  Distributed rendering experienced a few Do-Overs because of the way I initially set up the files.
  • I need to create a handful of 'sample human' figures to make the relative dimensions more believable (e.g., seat height, steering-wheel to seat distance, etc.)
  • Rushing to texture before the model is complete is a waste of time.  This is a recurring theme for me.
  • And, as always, you can find everything on YouTube!

The finished product is below.  Comments are always appreciated.  Cheers!

luggConv_final_20150112-172206_1.jpg

0
MOTW-12Jan2015-Luggage Train
Kicking Off The Image Of The Month (IOTM)
 

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Monday, 25 September 2023

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Rick's Blog

MOTW-5Jan2015-LuggageConveyor

MOTW-5Jan2015-LuggageConveyor

 

 

The first several Models Of The Week (MOTW) will have an airport support equipment theme; this week's MOTW is a luggage conveyor.

Day 1: Spent the day finding reference photos and dimensions from the internet.

Update Day 2:  Rough modeled supporting assets (wheels, tires, etc.) and the vehicle itself.  I had vague memories of spinning curves to create objects.  That must have been a Maya memory, because Blender will only spin a mesh.

  b2ap3_thumbnail_LuggageConveyorDay1.png

Update Day 3:  Textured and rigged almost the entire vehicle.  Figured out how to use custom properties and driven keys to allow the steering wheel to turn the four wheels.  Had some great learning experiences failing to rig the conveyor.  I found a great Blender Cookie tutorial that walked through rigging pistons with Blender's armatures.  My goal is to use that to right the conveyor, if I can finish in time.

b2ap3_thumbnail_LuggageConveyorDay2.png
Update - Final:  The first MOTW finished on time; one-in-a-row!  There are things I would like to improve, but I learned (or re-learned) some good lessons:
  • Linking to assets (in this case the tires) works well as long as everything is done locally.  Distributed rendering experienced a few Do-Overs because of the way I initially set up the files.
  • I need to create a handful of 'sample human' figures to make the relative dimensions more believable (e.g., seat height, steering-wheel to seat distance, etc.)
  • Rushing to texture before the model is complete is a waste of time.  This is a recurring theme for me.
  • And, as always, you can find everything on YouTube!

The finished product is below.  Comments are always appreciated.  Cheers!

luggConv_final_20150112-172206_1.jpg

0
MOTW-12Jan2015-Luggage Train
Kicking Off The Image Of The Month (IOTM)
 

Comments

No comments made yet. Be the first to submit a comment
Already Registered? Login Here
Monday, 25 September 2023

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