Rick's Blog

Nov
08
2022

Life On The Farm - Adding Animation

Life On The Farm - Adding Animation

With the basic game dynamics working, I started to add animation to the assets.  Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur.  :)

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Nov
08
2022

Life On The Farm - A Consistent Feel

Cover Image For Life On The Farm

One challenge with working on a project part-time is the variation in the look and feel of the models created.   I didn't have a good sense of whether I wanted the game to feel realistic or cartoony.  I didn't know if I wanted something that felt modern or pseudo-historical.  That generated a wide variation in the assets I created.  But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.

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Oct
22
2019

Large Aircraft Series - CRJ-700

Canadair Regional Jet (CRJ) 700

​I'm starting a series of models, all involving commercial airline aircraft.  Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.

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Mar
08
2019

The SketchFab Learning Curve

​My previous SketchFab model uploads were really only a way for me to dip my toe into the water.  This time I went for the whole foot, maybe even half-calf!  I attempted to upload my farm house model to SketchFab.  This model had two particle systems and multiple texture- and procedurally-based materials.  I'm considering the at...

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Rick's Blog

Nov
08
2022

Life On The Farm - Adding Animation

Life On The Farm - Adding Animation

With the basic game dynamics working, I started to add animation to the assets.  Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur.  :)

Continue reading
Nov
08
2022

Life On The Farm - A Consistent Feel

Cover Image For Life On The Farm

One challenge with working on a project part-time is the variation in the look and feel of the models created.   I didn't have a good sense of whether I wanted the game to feel realistic or cartoony.  I didn't know if I wanted something that felt modern or pseudo-historical.  That generated a wide variation in the assets I created.  But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.

Continue reading
Oct
22
2019

Large Aircraft Series - CRJ-700

Canadair Regional Jet (CRJ) 700

​I'm starting a series of models, all involving commercial airline aircraft.  Starting off is the Canadair Regional Jet (CRJ) 700-series, known as the CRJ-700.

Continue reading
Mar
08
2019

The SketchFab Learning Curve

​My previous SketchFab model uploads were really only a way for me to dip my toe into the water.  This time I went for the whole foot, maybe even half-calf!  I attempted to upload my farm house model to SketchFab.  This model had two particle systems and multiple texture- and procedurally-based materials.  I'm considering the at...

Continue reading