Rick's Blog

Nov
08
2022

Life On The Farm - Adding Animation

Life On The Farm - Adding Animation

With the basic game dynamics working, I started to add animation to the assets.  Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur.  :)

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Nov
08
2022

Life On The Farm - A Consistent Feel

Cover Image For Life On The Farm

One challenge with working on a project part-time is the variation in the look and feel of the models created.   I didn't have a good sense of whether I wanted the game to feel realistic or cartoony.  I didn't know if I wanted something that felt modern or pseudo-historical.  That generated a wide variation in the assets I created.  But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.

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Dec
28
2021

Life On The Farm - It's All About the Visuals

With the basic game dynamics working, it is time to get started on the visual elements of the game.  The plan is to use openGL on a browser for the interactive/dynamic elements.  During the first attempt at creating a game, this was killed the project.  This time, I am trying to take a structured, building-block approach.  Creating the elements has, so far, been fairly simple!

Continue reading

Rick's Blog

Nov
08
2022

Life On The Farm - Adding Animation

Life On The Farm - Adding Animation

With the basic game dynamics working, I started to add animation to the assets.  Blender's glTF exporter makes exporting animations to webGL relatively simple, but there were still plenty of Opportunities For Learning (OFL) to occur.  :)

Continue reading
Nov
08
2022

Life On The Farm - A Consistent Feel

Cover Image For Life On The Farm

One challenge with working on a project part-time is the variation in the look and feel of the models created.   I didn't have a good sense of whether I wanted the game to feel realistic or cartoony.  I didn't know if I wanted something that felt modern or pseudo-historical.  That generated a wide variation in the assets I created.  But I finally found some reference images that were close to what I wanted, so I went back and started updating the assets, concentrating on keeping everything consistent.

Continue reading
Dec
28
2021

Life On The Farm - It's All About the Visuals

With the basic game dynamics working, it is time to get started on the visual elements of the game.  The plan is to use openGL on a browser for the interactive/dynamic elements.  During the first attempt at creating a game, this was killed the project.  This time, I am trying to take a structured, building-block approach.  Creating the elements has, so far, been fairly simple!

Continue reading