When a family member moved to a different house, I decided to memorialize their old house with a 3-D model and associated visualization. It had been at least six months since I had done anything architecture-related and I was pleasantly surprised to find that both the Blender 2.8X update and associated Add-Ons continue to make the workflow better and faster!
Rick's Blog
When a family member moved to a different house, I decided to memorialize their old house with a 3-D model and associated visualization. It had been at least six months since I had done anything architecture-related and I was pleasantly surprised to find that both the Blender 2.8X update and associated Add-Ons continue to make the workflow better and faster!
In my first post about creating terrain in Blender, I discussed using BlenderGIS to combine multiple georeferenced sources into a single terrain. This post will deal with the addon, Mirage, which I feel is better suited to creating either imaginary terrain, or terrain from an existing heightmap and then adding procedural rocks, trees, vegetation, snow, etc. as material(s) on that mesh.
I have tried creating environments in Blender and other 3D programs. Usually it involved a lot of time and effort and resulted in frustration. Part of my problem was that I tried to create too much of the world that was never to be seen by the camera, leading me to my Lessons Learned #1. I've recently experimented with two Blender add-ons that make the process easier; BlenderGIS and Mirage. They each have their strengths, depending on what you want to do.
Despite having other items which I would like to get done, I am making an honest effort to publish something to Sketchfab each month. This month, I did a quick interior home office/library model. I used some great props available on BlendSwap (credits for the props are included in the Sketchfab description) that helped minimiz...
My previous SketchFab model uploads were really only a way for me to dip my toe into the water. This time I went for the whole foot, maybe even half-calf! I attempted to upload my farm house model to SketchFab. This model had two particle systems and multiple texture- and procedurally-based materials. I'm considering the at...
There is a reason I keep putting off the task of cleaning up most of my 'old' models--those projects that I tinkered with for a while before moving on to the next shiny thing: they are a mess! But getting this house model to a level where I can display it takes me one step closer to cleaning out my junk!